![]() This can be performance intensive, but provides the most immersive 3D visual effect. Stereo uses two views (one per-eye) to provide depth perception.This can also be configured in the Controls as a Key Assignment ( HMD - Recalibrate Origin). Recalibrate Origin centralizes your view point to ensure you are aligned correctly with the visual scene.More information on AdvancePresentationMode and its limitations can be found in the Advanced Configuration section.Īfter enabling virtual reality, the menu dropdown will have additional options allowing you to further configure your experience. In the Graphics section of the Prepar3D.cfg to 6. If using the Varjo VR-1 or similar devices, to increase performance of rendering techniques required to support human-eye resolution headsets, we recommend setting the Advanced Presentation Mode The active view can be changed through the Views menu.Select Recalibrate Origin to reset the position of the headset to where you are sitting.Prepar3D should now be visible inside the virtual reality headset.Select Enable Virtual Reality and then select the desired runtime for the headset (SteamVR, Oculus, Varjo VR-1, or HMD Emulator).For Oculus Rift, ensure that Allow 3rd Party Content is checked in the Oculus Home settings.Runtime and firmware updates for your hardware are installed. Ensure that the headset is plugged in and working, and that the latest.And at least officially, the software situation is straightforward: The HTC Vive and Vive Pro works with Valve’s SteamVR platform, Oculus Rift uses the Oculus Home storefront, and Windows Mixed Reality will get content from Windows 10’s Windows Store.Virtual Reality can be used with the Oculus Rift, HTC Vive, other headsets which support SteamVR, and Varjo VR-1. Windows Mixed Reality: SoftwareĪll of these VR speeds, feeds, and specs are academic without software, of course. HTC Vive still works on Windows 7 or higher, while Oculus Rift runs on Windows 8.1 or higher. Despite those modest graphics card requirements, you’ll probably want at least at GTX 1060 or Radeon RX 580 for the best results, as with the Vive.Īs for software requirements, Windows Mixed Reality is tied exclusively to Windows 10, and you’ll need to have the Fall Creators Update installed. Both versions require 8GB of RAM and a USB 3.0 port (either Type-A or Type-C). ![]() Meanwhile, the “Ultra” version of Windows Mixed Reality offers the same 90Hz framerate as HTC Vive and Oculus Rift, and has similar requirements: Intel Core i5-4590 or AMD Ryzen 5 1400, Nvidia GTX 960/1050 or AMD RX 460, and HDMI 2.0 or DisplayPort 1.2. You need a compatible PC to run these VR headsets, of course. Windows Mixed Reality: PC system Requirements Samsung’s Odyssey uses an AMOLED display. The Lenovo Explorer sits in the middle at 105 degrees.Īlso worth noting: Both the Oculus Rift and HTC Vive use OLED displays, while most of the current crop of Windows Mixed Reality headsets use LCD technology, which can be more susceptible to motion blur. HP and Acer both list a 95-degree field of view, while Dell’s Visor and the Samsung Odyssey hit 110 degrees. The field of view on the Oculus Rift and the HTC Vive is about 110 degrees, and it’ll vary from headset to headset with Windows Mixed Reality. (More on that shortly.) High refresh rates are crucial to prevent users from potentially suffering nausea while using VR. However, Microsoft says some headsets will run at just 60Hz if the user’s PC can’t handle higher frame rates. Refresh rate is 90Hz on the Vive and Rift, and up to 90Hz on Windows Mixed Reality headsets. In-game text also becomes much more readable as resolution ramps up. Higher resolutions mean you’re less likely to notice the individual pixels in an image-a key concern when the displays are so close to your face. The HTC Vive Pro and Samsung Odyssey WMR headsets stands out with a higher 1440×1600 resolution per eye. ![]() This older Oculus Rift “Crescent Bay” prototype shows the VR headset’s sensors and internal lenses.įor resolution, the Vive and the Rift offer 1080×1200 per eye, while most Windows Mixed Reality headsets announced so far are crisper at 1440×1440 per eye. Windows Mixed Reality: VR tech specsĪs for the nitty-gritty details on VR quality, each platform has its strengths and weaknesses. Grabbing objects without looking directly at them becomes difficult, as you can read about in our Windows Mixed Reality review.Īlso, no Windows Mixed Reality systems have integrated headphones with the exception of the luxurious Samsung Odyssey, so you’ll need to buy a headset or bring your own earbuds with most models. This may help keep costs down and make setup less burdensome, and in theory it allows for more spacious simulations, but it brings a major trade-off. Instead, Microsoft’s system uses a camera on the headset to keep track of where the controllers are. Unlike the Vive and Rift, none of these Windows Mixed Reality headsets include tracking stations.
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